Nintendo Dual Screen, Nintendo DS Game Cheats Codes Guides Info
Metroid Prime: Hunters
Also known as: Metroid Prime: Hunters Tournament (Japan)
Alt. name(s): Metroid Prime Hunters, MetroidPrime Hunters, MP Hunters
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UNLOCKING HINTS: ARENAS
Unlock the Compression Chamber Arena: To unlock this arena you need to play 4 local games.
Unlock the Council Chamber Arena: To unlock this arena you need to play 16 local games.
Unlock the Elder Passage Arena: To unlock this arena you need to play 18 local games.
Unlock the Fault Line Arena: To unlock this arena you need to play 22 local games.
Unlock the Fuel Stack Arena: To unlock this arena you need to play 20 local games.
Unlock the Harvester Arena: To unlock this arena you need to play 12 local games.
Unlock the Head Shot Arena: To unlock this arena you need to complete a four-player match.
Unlock the Incubation Vault Arena: To unlock this arena you need to play 6 local games.
Unlock the Oubliette Arena: To unlock this arena you need to defeat the final Boss in single player mode.
Unlock the Outer Reach Arena: To unlock this arena you need to play 10 local games.
Unlock the Sanctorus Arena: To unlock this arena you need to play 2 local games.
Unlock the Stasis Bunker Arena: To unlock this arena you need to play 40 local games or 1 WiFi game.
Unlock the Subterranean Arena: To unlock this arena you need to play 8 local games.
Unlock the Weapons Complex Arena: To unlock this arena you need to play 14 local games.
UNLOCKING HINTS: GENERAL
How to unlock other hunters: Defeat a player in multi-player mode who is using a hunter you have not yet unlocked. Alternately, defeat the hunter in single player mode.
How to unlock the Special hunters license icon: Successfully complete the game with 100% of the scans. Completing adventure mode without the 100% ending will result in a blue spiral icon next to your hunter license rank.
How to unlock the Record Table option: Successfully complete the game to unlock the Record Table option at the main menu. Select it to view the best Adventure Mode times, total time played, and final Boss times.
How to unlock the Sound Test option: To unlock this option you need to defeat Gorea's second phase.
How to defeat the second boss: Around the second Boss are three red buttons. Three worms will come out of them. Instead of shooting them or using missals, use the charge beam to kill them in one hit. The giant plant will then start to shoot at you and his mouth will be open. Shoot the little dot inside his mouth with the charge beam to do massive damage. Repeat this and he will be finished. Each time you use the charge beam on the dot in his mouth, he will stay open for less time. Also, as usual, you must evacuate the area after you defeat him.
HINTS, TIPS AND GLITCHES FOR THE DEMO VERSION
Jump higher with Morphball [DEMO VERSION ONLY]: Go into Morphball mode and remain absolutely still. Set all bombs down quickly. Once the bombs explode, immediately change to normal mode. You should jump even higher.
Jump higher with Morphball [DEMO VERSION ONLY]: Find a Metroid (the creatures that cling to your head). Get into Morphball mode and lay three bombs. As soon as they detonate, get out of Morphball mode. If done correctly you will get a super jump.
Super Missiles [DEMO VERSION ONLY]: In multi-player mode, get as much of the energies (weapon energies) as you can, then get a the missile. Once obtained hold Fire (when you select the missile icon so that you have missiles) and you will start charging with the missiles.
Video trailer [DEMO VERSION ONLY]: Complete all of the training courses and get at least in fifth place on the leader board on all the training courses. Once you complete the last one, the "Play Video" option will be unlocked on the touch screen. Touch it to se a short video of Samus discovering some enemies followed by a URL, www.metroidhunters.com. After you watch it once, you can watch it again by touching a small red dot at the bottom right of the main screen.
Charging rocket launcher [DEMO VERSION ONLY]: Obtain the red missile icons two times (in multi-player or single playe rmode), then hold or tap and hold Fire.
Charging Electro Lob in multi-player mode [DEMO VERSION ONLY]: In Trooper Module, morphball and go to the tiny spacing that launches you to the center. Obtain icon with bombs two times, then charge.
Charging Electro Lob in multi-player mode (2) [DEMO VERSION ONLY]: In Assault Cradle, go outside on either opposite side or in the center. Obtain icon with bombs two times, then charge.
Rapid fire with Powerbeam [DEMO VERSION ONLY]: Select the stylus control type. Then, go to either regulator or survivor training modes. Now in order to shoot fast, have your fingers on both L and R and start pressing them one at a time very fast in sequence. Pressing L + R will cause you to shot two shots at the same time.
Morph/Retro Jump [DEMO VERSION ONLY]: In survivor mode, make sure you are not too close to a wall. Tap the Morph icon on the touch screen (or B if in touch-shoot mode) Lay one mine. Note the energy spikes (blue lines) radiating off. Wait for them to converge directly under you. Then, tap the Morph icon (or B) to be sent up higher than normal. Note: You can also jump for more height.
Double Jump [DEMO VERSION ONLY]: If you are in the air at any time in survior mode and did not jump to get there (Morph Jump, fall off platform, etc.) you can jump. For example, if you accidentally fall off a platform, jump quickly and hold Back. This also allows you to jump on top of the level with a Morph/Retro Jump.
Triple Jump Metroid style [DEMO VERSION ONLY]: Turn into a Morphball and do not move. Then, throw a bomb and just before it detonates, throw another bomb. When it explodes, you will go into the air. While in the air throw another bomb. When you fall down, do not move. The second bomb will detonate, and you will fly into the air again but this time the third bomb will detonate and you will fly even higher. When the third bomb detonates wait one second then turn into Retro mode and you should go higher. If you jump when you turn into Retro mode you can go higher.
Death Spot in survivor mode [DEMO VERSION ONLY]: When the level starts, turn left. Follow the corridor. You will enter a large open area. Look to the left to see a console and a huge horizontal blue core above it. Jump on the console. If facing the wall, look to the right. (where the caged area is located; it contains a blue ammo pickup). Walk towards the caged area, staying on this raised part of the wall. You will notice a small arch, just big enough for Samus. The back part of the right part of the wall is completely passable. If you walk through it, you will die.
Get the alien thing off your head [DEMO VERSION ONLY]: To get the alien off your head, morph into the ball and set two mines. This should also kill it as well.
Always have ammunition [DEMO VERSION ONLY]: If you use up all of your ammunition (Power Beam shots), you will get one more shot. However, you will shoot half as fast.
The invisible field game glitch [DEMO VERSION ONLY]: In Trooper Module (survivor field), when you start, go to the left and go to the hyper jump area. Then, go inside into the blue area. Move to the left opening then go outside and jump to the open area in front of you (the generator). Next, go to the left of it. You will see a narrow area to walk on. Go on it, and be careful to not fall off. Go all the way then turn left. You will find a dead end. Do the "Triple jump Metroid style" trick, and when you are in the air, jump forward over the field gap. It will appear as if you are walking in mid-air, but you are not. It is the stage which has turned invisible. Note: The field will show monsters and other players, and the ledges can be anywhere. So be careful and do this glitch only if you have complete knowledge of the field.
The multi-player: Run while floating on wall game glitch [DEMO VERSION ONLY]: This trick requires two Nintendo DS systems and the game for both of them. Start a multi-player game on the Ancient Vestige level. Once both players are in the game, have both of them go to the corridor shown on the right side of the map (with the damage power-up in it). At the beginning of the corridor (where it connects to the rest of the level), have one player face the wall with two pipes running horizontal on it. Then, jump forward towards the pipes and continue to walk forward. Your screen should shake up and down while you are running forward. The other player should then look at the player who is still walking into the wall. The other player should see the person running in place, floating above the ground in front of the wall.
The Multi-player: See out of level game glitch [DEMO VERSION ONLY]: Start by doing the "Multi-player: Run while floating on wall" glitch. Once the person is on the wall and running forward, have that person run forward and towards the corner where the wall meets the other wall that goes to the rest of the level. After awhile, the screen on the person running on the wall should shake up and down to the point where you can see out of the level. If this does not happen, try jumping while still walking forward.
The Multi-player: Have body parts disappear into a wall game glitch [DEMO VERSION ONLY]:
Start by doing the "Multi-player: Run while floating on wall" glitch. Once you are there, walk out of the corridor and face the pipes; to the left, you should see a corner with a chunk missing out of it. Have one player walk to the corner, facing it. While facing it, walk into the corner slowly while hanging a little to the right. If done correctly, the other player should see your leg slide into the wall. Once your leg is in, you can move your torso around to try to get your blaster arm to also disappear into the wall. Note: Do not move in any direction, just pivot; you will see it on both screens. This glitch is difficult to replicate.
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